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Game Licensing & Embed Policy

Last updated: July 2025

Quick summary: CalcBot is a discovery layer for browser games, not a game host. We embed games via <iframe> from their original publishers — we never copy, host, or redistribute game files. We classify every game by IP risk (Original, Licensed, Public Domain, or Third-Party Embed). High-risk trademark games (Mario, Pac-Man, Doom, FNAF, Among Us, etc.) are excluded from sitemap indexing during AdSense review. We have 22 fully original self-made games that carry zero copyright risk and form the primary indexable content for AdSense. Rights holders can request removal, credit changes, or an official embed partnership at any time by emailing contact@calcbot.net.

On this page

1. Overview

CalcBot is a discovery layer for browser games. We help players find games that are already freely available on the web, and we present those games in a clean, fast, mobile-friendly environment with original editorial content — descriptions, controls, troubleshooting tips, FAQs, and content notes — written by our team.

The games themselves are embedded via <iframe> from their original publishers. We do not host game files on our servers. We do not copy game files to our CDN. We do not proxy, cache, or modify game traffic. When a visitor plays a game on CalcBot, their browser makes a direct connection to the publisher's infrastructure — we are not in the data path.

This model has clear legal and ethical benefits: the publisher keeps full control of their game, traffic and (if any) ad impressions go to the publisher's infrastructure, and when the publisher updates or removes the game, the embedded version updates or disappears automatically. The trade-off is that we depend on the publisher's continued willingness to allow embedding, and we have to be thoughtful about which games we list.

2. How We Select Games

Before a third-party game is added to CalcBot, it must pass all four of these checks:

  1. Free. The game must be freely playable on the web. We do not embed games that require a paid subscription, a one-time purchase, or a login wall.
  2. Embeddable. The publisher must allow iframe embedding — i.e., the game's HTTP response must not include X-Frame-Options: DENY or a Content-Security-Policy frame-ancestors directive that blocks third-party embedding. We test this by attempting to embed the game in a sandbox page before adding it to the catalog.
  3. Reliable. The game must load reliably — every time, on a normal residential connection, within 8 seconds. Games that flake in and out are not added.
  4. No exotic plugins. The game must run on standard browser technology (HTML5, JavaScript, WebGL, WebAssembly). We do not embed games that require Flash, Java, Unity Web Player, or any other deprecated or non-standard plugin.

Games that pass all four checks are then assigned an IP risk classification (Section 5) before being added to the catalog.

3. What "Official Embed" Means

When we say a game is embedded "from the official source", we mean:

This is the same embedding model used by major game-aggregator sites. It is the most publisher-respectful model available: the publisher retains full technical and editorial control of their game at all times.

4. Sourcing

Games on CalcBot are sourced from:

Each game page's "Game Details" table includes a Source field that credits the origin — typically the publisher's domain or the GitHub repository URL. Visitors can click through to verify provenance and review the publisher's own licensing terms.

If a source is unknown or contested, the game is not added. If a source becomes unknown after the fact (e.g., the publisher's repo is deleted and we can no longer verify origin), the game is removed.

5. IP Risk Assessment

Every game on CalcBot is classified into one of four IP risk categories:

Category Risk Description
Original Low Self-made by CalcBot. No third-party IP. Fully owned code, art, and audio. These are the primary indexable games for AdSense.
Licensed Low Publisher grants explicit embed permission (open-source license, public statement, or direct agreement). Credited on the game page.
Public Domain Low Game is in the public domain or released under CC0. No copyright restrictions apply.
Third-Party Embed Medium Publisher has not explicitly granted permission, but the game is publicly embeddable (no X-Frame-Options block) and freely available. Credited on the game page. Subject to DMCA takedown.
High-Risk Trademark High Game reproduces a well-known trademark (Mario, Pac-Man, Doom, FNAF, Among Us, Sonic, Pokémon, etc.). Page is accessible but marked noindex and excluded from sitemap during AdSense review.

During AdSense re-moderation (current state, July 2025): all high-risk trademark games are excluded from the sitemap and marked noindex. The pages remain accessible by direct URL so existing links don't break, but they are not surfaced in search engines or in CalcBot's own category, "All Games", or homepage listings. This list includes (but is not limited to): Moto X3M Winter, Cluster Rush, Snow Rider 3D, Eggy Car, Doom 1, Deepest Sword, Happy Wheels, Temple Run 2, Jetpack Joyride, Pac-Man, The Impossible Quiz, and Crazy Cars.

6. Self-Made Games

CalcBot creates original games in-house. As of July 2025, we have 22 self-made games, including:

These games are 100% first-party IP: the code, art, audio, and game mechanics are all original to CalcBot. There are no copyright concerns, no licensing dependencies, and no third-party permissions required. They are the primary indexable content for AdSense and the safest games on the site.

Self-made games are rendered as React components inside the CalcBot page itself — not as iframes. They have no external runtime dependencies beyond React, are tested on every deploy via the build pipeline, and can be fixed in-source when issues arise. For more on the testing side, see our Game Testing Policy.

7. DMCA & Takedown

For the formal legal process around copyright takedown notices, see our DMCA / Copyright Policy. The short version: if you believe your copyrighted work is accessible through CalcBot without authorization, email a DMCA notice to contact@calcbot.net with the six elements required under 17 U.S.C. § 512(c)(3). We respond to valid notices within 48–72 hours.

In practice, because we embed (rather than host), the most effective takedown is usually to disable embedding on your own CDN — set X-Frame-Options: DENY or a restrictive CSP frame-ancestors directive, and the game will stop loading on CalcBot automatically within hours. But we will also honor a direct request to remove the embedding page, no technical changes required on your end.

8. For Rights Holders

If you are a game developer or publisher and you find your game on CalcBot, we want to hear from you. We will honor any of the following requests, at your option:

For any of the above, email contact@calcbot.net with:

We treat all such requests confidentially and respond within 48–72 hours.

9. Monetization

CalcBot is funded by advertising. However, our ad placement is deliberately conservative and AdSense-policy compliant:

10. Contact

Questions, removal requests, credit changes, or partnership inquiries — all welcome:

Email: contact@calcbot.net

DMCA notices: See DMCA / Copyright Policy for the formal process

Response time: 48–72 hours (Mon–Fri)

For related policies, see our Editorial Policy, Game Testing Policy, and DMCA / Copyright Policy.